Use Shadow Knight to revive Plasma Behemoth.Use Moonstalker's ability to protect key creatures like Plasma Behemoth or multiple creatures if you plan on using Full Moon the next round.Learn about other decks and what their weak spots are and then exploit them. Similar to the 3 examples above, there are many different options when it comes to your overall game plan and sacrificing strategy vs. In this case it is very important to use item destruction wisely to keep your creatures in play (destroy Evil Ascendant) and create a hole in your opponent's defence, when he thinks himself save (destroy Rain Delay / Full Moon) and attack with full force. a Darckclaw stall deck without creatures, you are able to sack creature control and draw mechanic cards, since one goal of the DC deck is milling you to death. a Boris player it can be highly beneficial to play less mid-cost creatures and safe your Shadow Energy for later in the game, when you want to play Plasma Behemoth and Shadow Knight to seal the deal. In this case some of our creature control cards and item destruction can be sacked preferably in most cases. When it comes to creatures several early Wolf Pack for early pressure or Plasma Behemoth due to his high HP present very good choices. An Eladwen deck trying to death race your hero should be met with Regeneration and Full Moon, to keep you in the game.Let's take a look at 3 specific examples to get the general idea. The strategy can vary greatly now depending on the opponent you are facing. Feel free to change 2 of those cards back to Acid Jets or any other card you would prefer to destroy items. You will do a bit worse against heavily buffed weapon builds, but most of the time Acid Jets really wasn't enough to achieve victory anyways and now we even dish out more damage and punish creatures attacking our hero. Originally Acid Jets would complete the 6 cards item destruction goal, but due to its rather limited and ineffective nature, I decided to put an "item destruction card" in that works similar, but opens up additional offensive options, speeds up my game and also provides more ping damage synergy: Jeweler's Dream. Item destruction - Shriek of Vengeance & Jeweler's Dream Hard Hitters - Plasma Behemoth & Shadow KnightĬreature Control - Now You're Mine & Captured Prey Strong and versatile mid-cost creatures - Pack Wolf, Death Mage Thaddeus & Keldor The deck can be broken down into the following sections, each fulfilling a different goal: In this latest iteration I cut back on card draw (Bazaar and Shadow Knight only) to stress other goals of the deck some more. Using Moonstalker's ability wisely to protect creatures at crucial points in the game and exploiting your opponents weak spot is the main goal of this deck. The deck was designed with The Rule of Six in mind, giving it different strategic options to chose from, depending on the opponent you are facing. (Personal record so far: 20 games win streak above the 200 mark, up to a rating of 243.)ĭeck Wrath of the Wulven (40 cards deck for Shadow Era build 1.28) Hero: Moonstalker Allies (15) 4x Pack Wolf 2x Death Mage Thaddeus 3x Keldor 4x Plasma Behemoth 2x Shadow Knight Abilities (24) 4x Bazaar 4x Now You're Mine 4x Captured Prey 3x Regeneration 3x Full Moon 2x Jeweler's Dream 4x Shriek of Vengeance Strategy If you learned to play it well and know your opponents basic tactics, this deck carries you easily to a rating of 200 and further. This deck combines the best Shadow creatures to choose from according to the circumstances, combined with Wulven's potent creature removal tools, survivability and Moonstalker's ability to safeguard himself and his allies from physical attacks. Unfortunately Wulven currently lack race specific item destruction and draw mechanic, which keeps them from competing well consistently at very high levels of play. The Wrath of the Wulven deck is supposed to make the best of Wulven's inherent abilities and combine them into a strong deck that stands a fighting chance in any matchup. Shadow Era TCG » Decks » Wrath of the Wulven (40 cards)
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